Cover art for Warhammer: Invasion

Warhammer: Invasion

2009 · BGG
Avg rating
7.24
Bayes rating
6.71
Weight
2.74 (Medium)
Players
2
Playtime
45 min
Ratings count
6,078

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Description

Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital.

Set in the rich and diverse Warhammer universe, player's can choose different factions that each have their own style. Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos. Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction?

Warhammer: Invasion follows a similar model to that of Magic: The Gathering. Players will construct a deck of cards to their liking that they will use to battle against each other by drawing cards and using resources to play them. Cards can consist of monsters or heroes, one-off spells or abilities, and permanent structures, devices, or equipment. However, there are many differences which make W:I very different from Magic. Two of the main differences are in the release model and the ordering of the gameplay area.

Rather than a blind collecting model, W:I follows Fantasy Flight Games' LCG model. Each expansion or chapter pack is released with the full contents known to the purchaser. Rarity is not a factor.

Rather than playing your cards into the same area and relying on card draws for resources or extra cards, each player has a 3-zoneCapitol that they must protect and those sides are generally where cards are played. If an opponent causes enough damage to a section of your capitol it is "burned." If two sides of your capitol are burned you lose. Depending on which side of your capitol you put a card into it will be able to different things. Units and buildings in the Kingdom Zone contribute to your available resource pool while ones in your Quest Zone cotribute to your card draws. Cards played into the Battlefield are used to attack opponents. Also, units in a zone being attacked by an opponent can be used to defend that zone from damage. This adds a large amount of tactical decisions when it comes to playing your cards. You must carefully balance building your economy with the ability to attack and defend.

Warhammer Invasion LCG Core Set contains:

* 1 Rulebook
 * 220 Cards representing 4 factions
 * 4 Capital Boards
 * 35 Resource Tokens
 * 60 Damage Tokens
 * 4 Burning Tokens

				
				
					Battle Pack Expansion Cycles:


 
 
1) The Corruption Cycle:

 The Skavenblight Threat
 Path of the Zealot
 Tooth and Claw
 The Deathmaster's Dance
 The Warpstone Chronicles
 Arcane Fire


2) The Enemy Cycle:

 The Burning of Derricksburg
 The Fall of Karak Grimaz
 The Silent Forge
 Redemption of a Mage
 The Fourth Waystone
 Bleeding Sun



 
3) The Morrslieb Cycle:

 Omens of Ruin
 The Chaos Moon
 The Twin Tailed Comet
 Signs in the Stars
 The Eclipse of Hope
 Fiery Dawn


4) The Capital Cycle:

 The Inevitable City
 Realm of the Phoenix King
 The Iron Rock
 Karaz-a-Karak
 City of Winter
 The Imperial Throne



 
5) The Bloodquest Cycle:

 Rising Dawn
 Fragments of Power
 The Accursed Dead
 Vessel of the Winds
 Portent of Doom
 Shield of the Gods


6) The Eternal War Cycle:

 Days of Blood
 Oaths of Vengeance
 Battle for the Old World
 Glory of Days Past
 The Ruinous Hordes
 Faith and Steel 



 
7) Deluxe Expansions:

 Assault on Ulthuan
 March of the Damned
 Legends
 Cataclysm
 Hidden Kingdoms



 




Mechanics

Hand Management Variable Player Powers

Themes

Fantasy Fighting Mythology

Publishers

Edge Entertainment Fantasy Flight Games Galakta Heidelberger Spieleverlag Nexus Editrice Stratelibri Wargames Club Publishing

Designers

Eric M. Lang