Cover art for Bulge 20: The Ardennes Offensive

Bulge 20: The Ardennes Offensive

2009 · BGG
Avg rating
7.34
Bayes rating
5.57
Weight
2.32 (Medium Light)
Players
2
Playtime
1 hr 15 min
Ratings count
80

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Description

Publisher blurb:

'Veteran game designer Joseph Miranda has designed scores of wargames, but he has always resisted "doing yet another ‘me too’ game" on The Battle of Bulge. That is why only now he has created something truly new for the wargaming hobby, his game design opus: Bulge 20: The Ardennes Offensive.

Introducing the Command Staff Series(TM) game engine, where a "Headquarters’ Perspective" of the campaign means players focus on strategy through staff planning using G-1 (Administration), G-2 (Intelligence), G-3 (Operations), and G-4 (Logistics) cards. On-map maneuvers and battle outcomes are not laborious mechanical exercises, but quickly resolved to provide "news from the front" that must be dealt with through proper planning and staff work.

In Bulge 20, the Allies don’t know which German strategic objective is being pursued. Allied intelligence work is required to ascertain the real German intentions so as not to overreact to the threat, because this time, the Germans can win if their staff can out think and outmaneuver the Allies’ staff!'

Game Components:
> One 11” x 17” game map
> One 11” x 4.2” battle mat
> Two player aid screens and Order of Battle mats
> 48 Staff / Objective cards
> One 8-page, illustrated, color rules book
> 63 full-color, mounted, die-cut square and round game pieces
> A complete setup display sheet + Designers Notes

Time scale: Each Game Turn equals 3 days 
Unit scale: Armies organized around Corps units (to provide "steps")



Mechanics

Campaign / Battle Card Driven Dice Rolling Hexagon Grid Point to Point Movement

Themes

World War II

Publishers

Victory Point Games

Designers

Joseph Miranda