Cover art for Command Decision: Test of Battle

Command Decision: Test of Battle

2006 · BGG
Avg rating
8.10
Bayes rating
5.54
Weight
3.07 (Medium Heavy)
Players
2
Playtime
4 hr
Ratings count
45

Log in or make an account to save this game to your lists.

Description

Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. 
Major differences from earlier editions (accoding to Introduction):
--Turn = 30 mins (before, 15 mins).
--Spotting is now deterministic.
--Most models are always on the table. Some are 'phantom' models (dummies).
--Exception: one or two 'command reserve' stands can be added during play.
--Movement is now sequential, not simultaneous.
--Stands are eliminated with one hit (before, 2-4 hits were required).
--HE fires always suppress.

TO&Es and Data charts for 4 nations (US,UK,Germany and Russia) included.
12 historical scenarios and a random campaign scenario generator (named 'Test of Battle'). Also, Random Event cards are added.

Expanded by:

 Command Decision: Test of Battle – Benghazi Handicap
 Command Decision: Test of Battle – Stars and Stripes Forever




Mechanics

Dice Rolling Line of Sight Simulation

Themes

World War II

Publishers

Test of Battle Games

Designers

Frank Chadwick Glenn E. Kidd