Air Baron
1996 · BGG
Avg rating
6.40
Bayes rating
5.72
Weight
2.55 (Medium)
Players
2-6
Playtime
2 hr
Ratings count
781
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Description
Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.
Mechanics
Area Majority / Influence Chit-Pull System Dice Rolling
Themes
Aviation / Flight Economic
Publishers
Designers
Evan Davis (I)