Morisi
2000 · BGG
Avg rating
6.46
Bayes rating
5.59
Weight
2.08 (Medium Light)
Players
2-4
Playtime
45 min
Ratings count
247
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Description
The object of the game is for the players to connect cities (gray hexes) via trade routes. These trade routes will pass through the various economic regions of Morisi: farmland (yellow), pastures (orange), wineries (red), timberland (green) and fisheries (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players’ success is represented by the size and number of their trading houses in the connected cities. A multi-player reimplementation of: Isi Reimplemented by: Netzwerk
Mechanics
Modular Board Network and Route Building
Themes
Transportation
Publishers
Designers
Corné van Moorsel