100x100
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Description
Theme You are in a race against time as your mobile phone’s battery hits critical levels. The goal is to reach a full charge before your opponents. Climb through percentage increments, your opponents are eager to deploy viruses, spyware, and system errors to infect your device and sabotage your progress. Gameplay At the start of your turn, you draw cards to maintain a hand of five. You must then perform one action: playing a percentage card, using threats to slowdown the opponent or countering other threats against you. To play a percentage card, you must match the current battery level or increase/decrease it by one increment (e.g., from 60% to 50% or 70%). Lowering the battery level requires placing the card sideways, which restricts future moves. Throughout the game, you must manage "Danger" cards that force you to discard or reveal your hand, and "Help" cards that allow you to recycle your trash pile or neutralize active threats. How to Win The game ends immediately when a player successfully plays a 100% card, or when the draw pile is completely exhausted. If a player hits 100%, scores 100 points, while others scores are based on the highest percentage card remaining in their hand. If the deck runs out, players score based on their highest card that does not exceed the last played battery level. Finally, every player subtracts points for the cards sitting in their personal "trash" pile. The player with the highest total score after these rounds is declared the winner with full charge. —description from the publisher