Fracture
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Description
Every card you play has two faces: the effect your opponents can see, and a hidden Fracture Ability only you know. Every act of cooperation is also an act of positioning. Six ancient Orders compete to dominate a world torn open by the Rift — a shared threat that advances each round and destroys everything when it reaches its limit. Seal the Rift together and share the victory. Eliminate your rivals and claim it alone. Or push the Rift to its breaking point and trust that your hidden Glory will be enough when the world ends. Fracture is a 2–6 player card game of hidden allegiances, secret scoring, and calculated cooperation. New players start with First Light — a streamlined 25–40 minute mode that introduces the core tension without rules overhead. Full Standard play adds Secret Agendas, a Reputation Track, and two additional win conditions for 45–90 minutes of play. Choose your Order. Read the table. Decide when to cooperate and when to betray. The Rift doesn't care which you choose. —description from the designer