The Time We Have: A Conversation Between Brothers

2025 · BGG
Queer friendly
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2
Playtime
2 hr
Ratings count
--

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🤝 Inclusive design Inclusive design is separate from a game’s queer labels. It marks games whose design is deliberately inclusive even when not queer-themed: romance or marriage mechanics with no gender constraint, character creation without a forced gender binary, gender-neutral rules language, or table safety tools. Each marker shows where we found it.

  • Safety tools (X-card, lines & veils, session zero)
    According to the game’s own description
    “KNOCK for Safety The Time We Have is a tragic game with heavy themes. So it features an original safety mechanic (inspired by the X-card by John Stavropoulos and Script Change by Thoughty). Players can adjust, pause, and stop play by knocking once, twice, or three times respectively.”

Description

A two-player storytelling card game played on opposite sides of a closed door. A TTRPG about brothers in the zombie apocalypse and the final days before one of them turns, sharing their final moments together. Gameplay: The Time We Have provides all the tools you need to tell a compelling story in about 90 minutes. All you need to play is the game deck and a door. There are three kinds of cards you will encounter during play: prompts (aloud asked questions in character and discuss in/out of character), perception (silent cards passed under the door), and infection (ends a fictional day). KNOCK for Safety The Time We Have is a tragic game with heavy themes. So it features an original safety mechanic (inspired by the X-card by John Stavropoulos and Script Change by Thoughty). Players can adjust, pause, and stop play by knocking once, twice, or three times respectively. Play in Any Zombie Apocalypse: With one of 10 "Door" cards, you will define the particularities of the zombie apocalypse around you or define your own throughout play! Each Door card has a piece of micro-fiction on the front that will inform the setting, time period, and nature of that card's zombie infection and a corresponding illustration on the back. Every game of The Time We Have will end with the same question...Will you open the door?

Mechanics

Role Playing Storytelling

Themes

None recorded

Publishers

moreblueberries

Designers

Elliot Davis