Flysh

2026 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2-4
Playtime
30 min
Ratings count
--

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Description

Flysh - The Paradox of the Flying Fish A tense push-your-luck card game for 2 to 3 players that puts you in the fins of a flying fish caught between sea and sky, on a vertical track ranging from -12m to +12m where two pressure markers, A (Air) and E (Water), close in round after round. Each player builds a card river across 7 slots, simultaneously chooses between a Flip draw pile or Flop draw pile, then moves their Exocet before revealing animal threats (birds, fish) and Air/Water phenomena that modify the track and Speed Points. The biomes have distinct behaviors: in Water, Speed Points wrap around (overflow) and interact with the Mini-school, offering collective survival opportunities but under heavy predator pressure; in Air, speed accumulates without overflow, with the possibility of instant victory at exactly 10 Speed Points. The Wave Zone around 0m combines effects from both biomes: it's a strategic convergence point, highly flexible but particularly exposed. Tension peaks when markers A and E meet and trigger the Boiling Cauldron, when a Fatal Bite eliminates a player, or at the end of the third round, where the slowest are caught. FLYSH is a survival and risk management game, blending simultaneous decisions, speed racing, and reading an asymmetric Air/Water system. It's designed for players who enjoy short but demanding games, where every card plays a role in the closing vise. Why Flysh stands out ? Deep Push-your-luck with real interaction Negotiations and speed racing Embodied theme, No dominant scoring path. Simultaneous play fast and intense with zero downtime

Mechanics

Push Your Luck Simulation

Themes

None recorded

Publishers

(Unknown)

Designers

Paresha Nossin