Trade Winds: A Trick-Taking Card Game
2025 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
3-4
Playtime
1 hr
Ratings count
--
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Description
Trade Winds is a trick-taking card game where players have a series of goals they can claim in order to maximize their score. Atout is chosen randomly from a set of 4 undealt cards. By taking a card from their hand and placing it under a Goal card, players can try to win points by achieving that exact goal at the end of the hand. Goals vary from "Take no North Wind (red) cards" to "Take exactly 3 tricks." After 4 hands, the player with the most points wins. —description from the designer
Mechanics
Trick-taking
Themes
None recorded
Publishers
Designers
Alan D. Ernstein