Cover art for Posse Comitatus

Posse Comitatus

2026 · BGG
Avg rating
10.00
Bayes rating
0.00
Weight
2.00 (Medium Light)
Players
3-6
Playtime
20 min
Ratings count
1

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Description

A Gritty Game of Hue-and-Cry. Stop, thief! — or are they? Posse Comitatus is a small-box bluffing card game themed on the historical hue and cry of pre-police London. The Mechanic On your turn you slide a card face-down across the table to any opponent and declare a suspect type ("This is a Smuggler"). The receiver picks one of three responses: Call TRUTH — flip the card. If you're right, the sender pays a coin and adds the card to their rap sheet. If you're wrong, you do. Call LIE — same logic, opposite direction. Pass it on — pick the card up secretly, then slide it face-down to a different player (anyone who hasn't already touched it during this cascade) with your own fresh declaration. The cascade continues until somebody calls TRUTH or LIE. Only the FINAL claim — the one made just before the reveal — is tested. If you bluffed and the next player passed it on, you got away with it. Three of any one suspect type on your rap sheet and you're DISGRACED — out of the game. Last citizen standing wins. The Two Specials Magistrate (3 in deck) — When revealed, the receiver dodges entirely. No rap sheet penalty, no coin paid. The receiver also clears one card from their existing rap sheet. Wanted Felon (6 in deck) — When revealed, all stakes triple. Three Wanted Felons on a rap sheet is a disgrace, just like any other type. Optional Variants Hue and Cry! — Bystanders can side-bet on the reveal. The Bribe — Sender openly offers coins to influence the call. The Long Chase — Cards passed by 3+ players pay double when called. Background The mechanic is a refined cousin of Cockroach Poker (Jacques Zeimet, 2004): pass the card, claim, counter-claim, the wrong person ends up holding the bag. Two design refinements: A 60-card deck with eight distinct suspect types at calibrated frequencies — Magistrate count was reduced from 6 to 3 and three suspect types bumped from 8 to 9 each, after a 300-game Monte Carlo simulation showed the original mix made empty-hand the dominant disgrace mode instead of the intended rap-sheet-3. Two special cards that change the consequence of a reveal — Magistrate as a relief valve, Wanted Felon as a stakes amplifier. The History Is Real Every card type, every flavor line, and every variant is rooted in 18th-century London street history. The hue and cry was the actual law from the Statute of Winchester (1285) until the Metropolitan Police Act of 1829 — refusal to join a chase was a criminal offense. The Magistrate's effect echoes R v Pinney (1832), which established that a magistrate who acted in good faith escaped prosecution even when the riot still happened. The £40 Wanted Felon is the actual bounty under the Highwayman Act of 1697 — the trade Jonathan Wild built his criminal empire on before being hanged at Tyburn in 1725. —description from the designer

Mechanics

Player Elimination

Themes

None recorded

Publishers

The Mahalo Supply Co

Designers

Zach Miller