Ouroboros Solitaire

2026 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
1
Playtime
30 min
Ratings count
--

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Description

Ouroboros Solitaire Official RulesThis is an endless deck-building solitaire where you circulate limited resources to resist the ever-increasing endurance of enemies. 1. Setup Friendly Deck: At the start of a loop, shuffle all 26 [♥️] and [♦️] cards + 1 Joker. The game ends immediately when this deck is depleted. Always draw from the top and add to the bottom. Contents can be checked at any time. Threat Deck: At the start of a loop, shuffle all 26 [♠️] and [♣️] cards. Divided into 3 piles, with only the top card of each pile face up. Hand: Always fixed at 5 cards. Discard Pile: Where used cards are placed. Always place on top when discarding. Contents can be checked at any time. Resting Area: An area where cards that used powerful effects are temporarily removed until the end of the loop. Contents can be checked at any time. 2. Game Flow Step 1: DrawDraw from the Friendly Deck until your hand has 5 cards. Step 2: EncounterChoose the top card from one of the 3 enemy piles and proceed with the confrontation. Defeat Condition: To defeat a single enemy, you must succeed in a "Confront" a number of times equal to the Loop Count. Confront: Play up to 3 cards from your hand to match the enemy's number. Circular Arithmetic: If the sum exceeds 13, subtract 13 (e.g., Sum 14 = 1). If you fail the confrontation (sum does not match), 9 cards from the Friendly Deck are discarded. Bribe: Before starting a confrontation, you can recruit the enemy to your side without fighting by discarding a set number of cards from the Friendly Deck. Add bribed cards to your Friendly Deck. Bribe Cost: Normal cards 4 / Special cards 6. Constraint: Once a confrontation has started, you cannot choose to bribe until that enemy is defeated. Step 3: Combo BonusWhen a confrontation is successful, if the cards played satisfy the following conditions, the enemy is immediately defeated, ignoring any remaining defeat counts. Furthermore, cards are returned from the bottom of the discard pile to the Friendly Deck (Reflux). Flush (3 cards of the same suit): Reflux 5 cards. One Pair (Exactly 2 cards with matching values): Reflux 7 cards. Straight (3 cards with consecutive values): Reflux 9 cards. 3 of a Kind (3 cards with matching values): Reflux 9 cards. Additionally, add the defeated enemy and the top card of the remaining Threat Deck (one each) to your Friendly Deck. Step 4: DiscardAfter confrontation, discard all played cards. Jokers are sent to the Resting Area as described below. 3. Special CardsThe following cards are sent to the Resting Area after use. 【Joker】Flash: Used during confrontation. Immediately defeats any enemy, ignoring any remaining defeat counts. Must be played alone. 【J】Scout: Used while in hand. You can check the top 2 cards of the enemy pile you are currently confronting once. 【Q】Reorganize: Used while in hand. Add any number of cards from your current hand to the Friendly Deck and draw the same number of cards. 【K】Enforce: Used while in hand. Activates a permanent rule based on the suit as follows: 【♥️K】Law of Protection: Increases the number of cards recovered by Combo Bonuses by 2. However, the number of cards added from the Threat Deck via 3 of a Kind remains the same. 【♦️K】Golden Law: Reduces the number of successful confrontations required to defeat an enemy by 1 (Minimum 1). 【♣️K】Law of Assistance: Reduces Bribe cost by 1 card. 【♠️K】Law of Extortion: Every time you succeed in a confrontation, add 2 cards from the discard pile to the Friendly Deck. 4. Loop ClearA loop is cleared when all 26 cards are gone from the Threat Deck. Perform the following and move to the next loop: Full Reset: Collect all cards. Reconstruction: Shuffle all [♥️], [♦️], and the Joker (27 cards total) into the Friendly Deck. Shuffle all [♠️] and [♣️] (26 cards total) into the Threat Deck. Continue: Restart from Step 1. 5. ScoreThe total number of enemies you have navigated through becomes your final score. The method—whether it be successful defeat, failure, or bribery—does not matter.

Mechanics

Deck, Bag, and Pool Building Hand Management Solo / Solitaire Game

Themes

None recorded

Publishers

(Web published)

Designers

None recorded