Cthulhu Werewolf

2026 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
6-14
Playtime
--
Ratings count
--

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Description

Is the real enemy truly a WEREWOLF? Could it be that CULTISTS worshiping Cthulhu are merely masquerading as werewolves to secretly preparing a ritual in the darkness to summon their master? ""CTHULHU WEREWOLF"" transcends the typical mafia-style game. It's a battle of deception, psychological warfare, and strategic decision-making. The GM secretly selects either ""Werewolves"" or ""Cultists"" as the enemy, without revealing it to the players. The unchosen enemy does not appear in this game. Werewolves: Seek to massacre the villagers. Cultists: Disguise themselves as Werewolves, hoping to be sacrificed for Cthulhu's summoning ritual. Villagers: Must deduce who among them is hiding their true identity, and what their real role is. If the enemy is 'Werewolves', eliminate them all. If the enemy is 'Cultists', stop the summoning ritual. —description from the publisher

Mechanics

None recorded

Themes

None recorded

Publishers

Team Blue Flower / チーム青い花

Designers

Tachibana Shun (立花 俊)