Cosmos so grand so small where echo's of only words only stood in voids.

2026 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2-4
Playtime
4 hr
Ratings count
--

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Description

A card game, you have a stack, and you play cards into either one stack or more, which could become connected or disconnected. The first to play is the first to consider what they're doing, will it be enough or will it lead to one's own downfall? Only there is no hand limit, will it overwhelm one or will one handle the load of options that might get because you might end up playing the cards of the person you're facing, what balance or imbalance do they have in their deck? Two decks to manage, you have one round unless a card states the stack remains; every round, the stack is blank. The scoring will be stated in the manual and you must consider the mass and what the text states, so much so that you might find the mere fact of managing the text harder, given the choices that create chain reactions in their own way. Why win when elements might stop all energy scoring in its tracks, or maybe you might cause the other to outdraw themselves? At least one card is tournament-based, only if the world gets hooked, just remember that gambling destroys lives, something as a creator, I do not support. That one card is very precise in the manner that it does not support gambling, just tournament-based games in which you get the effect of a card without the card. Can you collect more joules than the other person or will you find another way to win? What else might you learn along the way? —description from the designer

Mechanics

Action / Event Chaining Events Hand Management Layering

Themes

None recorded

Publishers

(Self-Published)

Designers

None recorded