Cover art for Nine Totems: The Third Decree

Nine Totems: The Third Decree

BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2
Playtime
25 min
Ratings count
--

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Description

The Nine Totems were raised to bear silent witness. What is built cannot be undone. Each Totem records a decision once made, a tension once settled. Around them lie the Marks: choices not yet resolved, things that can still change. The past is fixed. Finality is chosen. A brutally elegant game poised between abstract strategy and quiet myth. Every decision leaves a permanent mark. You are not defeated by a single move, but by the moves you made when you could have chosen otherwise. Nine Totems: The Third Decree is a two-player abstract strategy game of tension, restraint, and irreversible decisions. Each action reshapes the order, and brings the final decree closer. It rewards players who delay commitment, but punish those who delay decision. Victory comes not from accumulation, but from timing: being the last player able to act, or completing the final Totem. —description from the designer

Mechanics

Grid Movement Player Elimination Point to Point Movement Sudden Death Ending Tile Placement

Themes

None recorded

Publishers

(Looking for a publisher)

Designers

John Episkopakis