Cover art for StrikeFirstNow

StrikeFirstNow

2025 · BGG
Avg rating
9.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
1-2
Playtime
1 hr 30 min
Ratings count
1

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Description

StrikeFirstNow is a one or two-player hex & counter game simulation of a present-day hypothetical conflict between two opposing armed forces of unknown origin represented by company-level field units set in a roughly 50-square-mile area. The objective is to secure and control a mid-sized city and key infrastructure. Key aspects of the game mechanics include an arbitrary chit-selection unit command activation sequence of play, a non-binding zone of control/influence, and fluid rules for combat and movement order. While intended for two players, the unpredictable nature of a chit pull to determine the active player facilitates those who favor solitaire. —description from the designer

Mechanics

Chit-Pull System Dice Rolling Grid Movement Hexagon Grid Scenario / Mission / Campaign Game Simulation Solo / Solitaire Game Turn Order: Random Variable Phase Order Variable Set-up Zone of Control

Themes

None recorded

Publishers

Hexstorical

Designers

Clement Galluccio