Cover art for We Must Unite Them

We Must Unite Them

2026 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
4-6
Playtime
2 hr 30 min
Ratings count
--

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Description

We Must Unite Them is a campaign game about, politics, trust, and deception. Each player acts as a Royal House in a shared Kingdom in a time of great change as war looms upon the horizon. Each house sees a potential to twist the world into their own shape and agenda, but cannot do it alone. Who will rise and fall in a game about deception and lies? In each round, new events will occur, and each player has a small set of goals to complete, and a set of things to avoid. Players have time to discuss what they will do each round publicly, and an additional set of time to discuss with others privately. Players then put forth proposals which will decide what they want the group to do that round, which are voted upon by everyone, enacting their will upon the world. —description from the designer

Mechanics

Events Legacy Game Negotiation Prisoner's Dilemma Sudden Death Ending Victory Points as a Resource Voting

Themes

None recorded

Publishers

(Self-Published)

Designers

Sean Zlatev