Monster Match
2002 · BGG
Avg rating
5.15
Bayes rating
5.49
Weight
1.00 (Light)
Players
2-4
Playtime
10 min
Ratings count
47
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Description
A jar with seven marbles (3 blue, 2 yellow, 2 red) is shuffled, so the marbles end up in a hexagonal shaped pattern. 36 tiles are on the table, each one showing one of the patterns. Whoever finds the right pattern tile first scores points, and then the jar is shuffled again.
Mechanics
Pattern Recognition
Themes
None recorded
Publishers
Designers
Gilbert Obermair