Cover art for Blossom Ridge

Blossom Ridge

2025 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
4
Playtime
1 hr
Ratings count
--

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Description

In Blossom Ridge, two teams of partners battle for influence over a frontier town in a fast-playing blend of trick-taking and area control. The sly Fox Gang seeks to spread their tokens of mischief across the town, while the steadfast Iron Back Law fortifies key sites to hold order. Every trick matters: win a card hand and you don’t just take points—you seize a chance to place, reinforce, or undermine tokens in the 3×4 town grid. The game unfolds across four full seasons (Spring, Summer, Fall, Winter). Each season brings its own twist: Spring: explosive growth with double token placements. Summer: straight-up showdown with no extras. Fall: ruthless double undermining strikes. Winter: the final reckoning for control. Tokens remain on the board from one season to the next, turning the town into a living tug-of-war that escalates with every hand. Each player manages their own supply of tokens, meaning teamwork must balance with personal responsibility—one partner can’t carry the whole load. Faction powers add another layer: the Fox Gang can Slip Through to sneak into adjacent sites, while the Law can Fortify their defenses to resist removal. Each power is used only once per player across the entire game, creating dramatic, pivotal moments. At the end of each season, points are scored for controlling locations. After four seasons, the faction with the most cumulative points seizes Blossom Ridge. Player Count: 4 (2 vs 2 only) Playtime: 45–60 minutes Mechanics: Trick-taking, area control, partnership play, hand management Style: Family-friendly western, approachable rules with escalating tension across seasons Blossom Ridge offers the thrill of trick-taking merged with the strategy of territorial influence, designed specifically for partnerships. Every season feels different, and every decision matters. ""The best small-box showdown since Love Letter met Cactus Town at high noon."" —description from the publisher

Mechanics

Area Majority / Influence Hand Management Take That Team-Based Game Trick-taking

Themes

None recorded

Publishers

Disrupt Games

Designers

David McDougal