Underboss
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Description
Players act as rival crime outfits in 1920s New York. Each crew is represented by face-down cards showing mob roles. You’ll manage a small, fixed tableau of three or four cards while the rest form a shared draw and discard pile. On your turn you draw one card, then either play it to the discard area to trigger its printed action or swap it face-down with a card in your tableau, triggering the bumped card instead. Actions let you peek at hidden cards, swap crews, flip opponents’ cards face-up, block attacks with a Safe House, or eliminate a rival by flipping their $3 Capo with a Hitman. A round ends when the deck empties or the required number of players are “whacked.” Surviving players reveal their crews and score only the $2 Bagmen and $3 Capos they kept hidden. Scores accumulate over rounds; the moment someone reaches $10 or more, they win. —description from the designer