Cover art for White Death: Velikiye Luki, The Stalingrad of the North

White Death: Velikiye Luki, The Stalingrad of the North

1979 · BGG
Avg rating
7.62
Bayes rating
5.61
Weight
3.10 (Medium Heavy)
Players
2
Playtime
4 hr
Ratings count
135

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Description

White Death, Velikiye Luki, The Stalingrad of the North, is a simulation of the battle of Velikiye Luki in the winter of 1942-1943. The game begins with the massive Soviet offensive that led to the encirclement of the city of Velikiye Luki by the forces of the Red Army's Kalinin Front against the Wehrmacht's 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation (Operation Mars).

The game uses an impulse turn system. Frank Chadwick's impulse system was later adopted and used in such games as Korsun Pocket, Black Sea Black Death and others. It is a complex game and is designed for experienced gamers.

Six scenarios

Game Scale:

 Game Turn: 5 days
 Hex: 1 mile / 1.6 Km
 Units: Company to Regiment




The game was first produced by GDW stock no 814.
 GDW Game Inventory:

 One 22 x 28" map
 Two dual-side printed countersheets (480 1/2" counters)
 One 20-page rules booklet
 Two single-side Organization Charts
 Two dual-side Order of Appearance/Terrain Effects charts
 One dual-side Turn Record & Terrain Chart
 One 6-sided dice


 
Republished in Command Magazine Japan #96 in 2010.
 Command Japan Game Inventory:

 One A1 size map
 Two dual-side printed countersheets (560 1/2" counters*)
 One 24 rule booklet
 Two single-side Order of Appearance charts
 One single-side Combat tables chart


-* 10 blank counters



Mechanics

Dice Rolling Hexagon Grid

Themes

World War II

Publishers

Game Designers' Workshop (GDW Games) Kokusai-Tsushin Co., Ltd. (国際通信社)

Designers

Frank Chadwick