Cover art for VARZ TCG

VARZ TCG

2025 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2-6
Playtime
1 hr 30 min
Ratings count
--

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Description

VARZ TCG is a tactical trading card game set in a modern world where urban legends come to life. The game is played with custom card decks, a hex-based battlefield map, and tokens used to track life, damage, and positioning. It is primarily designed for two players, though alternate formats allow up to six. In a standard match, each player brings a Hero, a 30-card Main Deck, a 9-card Skill Deck, and two Portal Decks placed in the opponent’s territory. At the start of the game, players set up the hex-grid battlefield, place their Hero, and position their Portals. Players then take turns drawing cards, summoning spirits known as Spills, casting Commands and Slashes, and moving units across the map. Each turn focuses on gaining control of territory, defeating enemy Spills, defending your own Portals, and attacking your opponent. Positioning is critical, and many effects are triggered through movement, targeting, or timing. A player can win by either reducing one of the opponent’s two Portal Decks to zero cards, or by bringing the opponent’s Life to zero. The game features six elemental factions, each with unique mechanics and synergies. As cards are revealed and abilities are activated, the battlefield shifts dramatically, leading to unexpected combos and comebacks. A typical game lasts 20 to 120 minutes, with each match telling a unique tale of spirits and strategy. The game is scheduled for release in 2025. The story world behind the game has already been introduced through the live-action drama series VARZ, now publicly released. —description from the designer

Mechanics

Action / Event Alliances Area Majority / Influence Area Movement Card Play Conflict Resolution Chaining Command Cards Connections Critical Hits and Failures Deck Construction Deck, Bag, and Pool Building Different Dice Movement Force Commitment Grid Movement Hexagon Grid Highest-Lowest Scoring Increase Value of Unchosen Resources Interrupts King of the Hill Map Addition Map Deformation Modular Board Movement Points Moving Multiple Units Multi-Use Cards Multiple Maps Neighbor Scope Once-Per-Game Abilities Pieces as Map Player Elimination Push Your Luck Random Production Roles with Asymmetric Information Slide / Push Spelling Sudden Death Ending Targeted Clues Team-Based Game Tile Placement Trading Turn Order: Progressive Variable Player Powers Variable Set-up

Themes

None recorded

Publishers

VAZ inc

Designers

Daisuke Kobayashi