Go, Miffy Go!
1998 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2-6
Playtime
--
Ratings count
--
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Description
Help Miffy get home as quick as she can. She can travel in many different ways: by boat, plane, bicycle or scooter. The youngest player starts. Each player takes turns to roll the dice. The colours thrown determine which vehicles move ahead. For example, if green and yellow are thrown, then Miffy on the Bicycle (green background) and Miffy in the car (yellow background)with move forward one step. The winner is the first player who can take Miffy home to the field of flowers regardless of vehicles.
Mechanics
Roll / Spin and Move
Themes
None recorded
Publishers
Designers
None recorded