Cover art for War Law

War Law

1993 · BGG
Avg rating
5.68
Bayes rating
5.50
Weight
3.89 (Heavy)
Players
2
Playtime
1 hr 30 min
Ratings count
31

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Description

"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."

War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.



Mechanics

Dice Rolling Hexagon Grid Movement Points Paper-and-Pencil Role Playing Simulation

Themes

None recorded

Publishers

Iron Crown Enterprises

Designers

Coleman Charlton David Eubanks Lem Richards Ron Goral Ross Henton Tim Taylor