Cover art for Comment j'ai adopté un dragon

Comment j'ai adopté un dragon

2016 · BGG
Avg rating
6.45
Bayes rating
5.51
Weight
0.00 (Light)
Players
3-8
Playtime
30 min
Ratings count
31

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Description

The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color. Each die shows a word or phrase on it's face and the player must use the words to tell a story using the dice in front of her, in order: "Did I tell you about..." . During the story, other players can throw an "interrupt" die and read the result aloud. The active player has to adapt her story to the interruption: "No, that's a lie!"

Once all dice have been used up, the player throws a six sided die that gives her her score. Other players decide if she is allowed to throw another die to get a better score. As the rule book says "the scoring system is unfair, but life is unfair and this game... is life!"

Great fun for adults, and an amazing expression tool for children.

This game is almost identical to "Comment j'ai adopté un gnou", but is better adapted for families.



Mechanics

Storytelling

Themes

None recorded

Publishers

Le Droit de Perdre

Designers

Fabien Bleuze Yves Hirschfeld