Cover art for Gringo!: The Mexican War 1846-48

Gringo!: The Mexican War 1846-48

2004 · BGG
Avg rating
7.23
Bayes rating
5.63
Weight
3.44 (Medium Heavy)
Players
1-6
Playtime
3 hr
Ratings count
192

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Description

"Gringo! The Mexican War 1846-1848" is a Post Napoleonic era wargame depicting five battles of "The Mexican War". For the battles in Gringo!, both sides run the gamut from mountain assaults to street-fighting, allowing wargamers to see some of the differences between ACW-era tactics and those of the Napoleonic era. The battles included are:


 Buena Vista, the classic battle of the war, with Zach Taylor's decimated army making a valiant stand against Santa Anna and a force three times Taylor's. 
 Monterey, with the North Americans launching a three-pronged assault against, into, and through the beautiful city of Monterey, complete with huge fortifications, high peaks, bull rings, cathedrals filled with ammunition, even a telegraph system. 
 Cerro Gordo, Scott's first meeting with Santa Anna, on the dangerous mountain roads leading towards the heart of Mexico. 
 El Molino del Rey, where Santa Anna makes a last, well-entrenched stand outside Mexico City. Will that Mexican cavalry division ever move? 
 Chapultepec, a mini-battle, in which the gringos have to scale the precipitous heights of this immense fortress guarding the roads into the Mexican capital. "Stonewall" (pre-nickname) Jackson, hidden mines, wall-scaling, and those courageous Mexican pre-teen cadets. 


The wargame rules are simplier (GBACW v4.3) with reduced command rules (for the smaller armies); they also include extensive rules for street-fighting and the square formation. The game includes some of the most colorful characters in military history: General Zachary Taylor & inept division leaders Twiggs & Pillow for the Americans; head throwing General Pedro Ampudia and Generalissimo Antonio de Santa Anna.

Gringo! is easily the most playable, colorful and challenging of the GBACW series wargames to date. 2 22" x 34" maps (1-backprinted), 4 countersheets, plus the usual rules and charts.

Time Scale: 60 minutes per game turn
Map Scale: between 45-125 yards per hex
Unit Scale: Each Strength Point = 50 men
Players: 1-6


Expanded by:

 Battle of Churubusco
 Battles with the Gringos, Mexico 1846-62




Mechanics

Chit-Pull System Dice Rolling Grid Movement Hexagon Grid Line of Sight Movement Points Scenario / Mission / Campaign Game Simulation Variable Set-up

Themes

American West Post-Napoleonic

Publishers

GMT Games

Designers

Richard H. Berg