Rummikub Rummy Dice Game
1995 · BGG
Avg rating
5.17
Bayes rating
5.48
Weight
1.25 (Light)
Players
1-6
Playtime
10 min
Ratings count
115
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Description
On your turn, roll the 9 special dice, then keep the ones you think will help you form either groups or runs. Next, you get to roll some or all of your dice two more times. At the end of three rolls, you score points for each die you have used to make groups or runs. And if you roll a Joker, you have a better chance to earn bonus points - like using all nine dice in a run, which scores 25 points. After everyone has taken five turns, the player with the highest score wins.
Mechanics
Dice Rolling
Themes
None recorded
Publishers
Designers
(Uncredited)