Cover art for The Speed of Heat

The Speed of Heat

1992 · BGG
Avg rating
7.56
Bayes rating
5.65
Weight
3.89 (Heavy)
Players
2
Playtime
2 hr 30 min
Ratings count
211

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Description

The Speed of Heat is a simulation that depicts air-to-air combat and air-to-ground combat during the Korean and Vietnam conflicts.

The game is a tactical representation with each turn representing 12 seconds of real time, each hex covering a distance 1/3 of a statute mile, each altitude level representing 1000 feet of height, each counter representing a single jet.

Each aircraft flies differently accordingly to its actual aerodynamic properties. Each type comes with an aircraft data card depicting its qualities, weapon loadouts.

The rules included in The Speed of Heat are the second generation rules of that previously seen in GDW's Air Superiority and Air Strike.

The game includes a 72-page rulebook, 48-page scenario book, 240 counters, 6 geomorphic map sections, 20 two-sided aircraft data cards, 12 two-sided player aids and one ten-sided die.



Mechanics

Dice Rolling Hexagon Grid Variable Phase Order

Themes

Aviation / Flight Korean War Modern Warfare Vietnam War

Publishers

Clash of Arms Games

Designers

J. D. Webster