Cover art for Guilford

Guilford

2002 · BGG
Avg rating
7.07
Bayes rating
5.69
Weight
2.65 (Medium)
Players
1-2
Playtime
3 hr
Ratings count
282

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Description

Volume III in GMT's Battles of the American Revolution Series the Battles of Guilford Courthouse and Eutaw Springs, 1781. Contains 1 two-sided mapsheet, 1 sheet of 5/8 inch counters, series rule book, battle book, aids for previous games in the series, baggies, and dice. Regimental scale, 1 hour per turn.

The game features:

 Replacement counters:3 for Saratoga, 2 for Brandywine
 Low counter density. Guilford, in particular, offers lots of room for early maneuver
 Decisive, substantial, and marginal levels of victory with new requirements that compel the armies to fight in order to avoid a draw
 Random player order rather than "I go, you go" sequence assures variability of play
 Army Morale Track measures tenacity and will to fight of opposing forces
 Specialty units: American and German rifle units and American Partisans with special capabilities
 8 tactics chits with use restrictions to gain close combat modifiers
 Combat results that include pinned, capture, and step reduction
 Historical and campaign scenarios for each game with unique game and scenario rules
 Set up in minutes; play in 2 hours or less 
 Leaders: (Guilford Courthouse) Greene, Eaton, Stevens, Lee, Cornwallis, Leslie, O'Hara, Webster, and Tarleton. (Eutaw Springs) Greene, Hampton, Marion, Stuart, Majoribanks, and Coffin.


Game scale:
Unit: Regimental
Time: 1 hour per turn
Map: 200 yards per hex

2 Errata Counters and one minor rule change are included in C3i #27 (2013)



Mechanics

Dice Rolling Hexagon Grid

Themes

Age of Reason American Revolutionary War

Publishers

GMT Games

Designers

Mark Miklos