Cover art for Can't Stop

Can't Stop

1980 · BGG
Avg rating
6.93
Bayes rating
6.77
Weight
1.15 (Light)
Players
2-4
Playtime
30 min
Ratings count
19,576

Log in or make an account to save this game to your lists.

Description

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.



Mechanics

Dice Rolling Push Your Luck Race

Themes

None recorded

Publishers

Asmodee Borras Plana S.A. Clipper Eagle-Gryphon Games Ediciones de Mente Editrice Giochi Face2Face Games Fractal Juegos Gonggan27 Maldito Games Miro Company New Games Order, LLC OPEN'N PLAY Oya Palitoy Ltd. Parker Brothers Playte Popcorn Games Ravensburger Swan Panasia Co., Ltd. Vennerød Forlag AS franjos Spieleverlag förlAgo AB

Designers

Sid Sackson