Cover art for Into the Woods: The Battle of Shiloh, April 6-7, 1862

Into the Woods: The Battle of Shiloh, April 6-7, 1862

2022 · BGG
Avg rating
8.25
Bayes rating
5.63
Weight
4.60 (Heavy)
Players
1-4
Playtime
8 hr
Ratings count
131

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Description

Into the Woods: the Battle of Shiloh is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.

The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.

Into the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the "greenness" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack.

Game Scale:

 Game Turn: 1 hour
 Hex: 110 yards / 100 meters
 Units: Battalion to Brigade (mostly Regiments)


Game Inventory:

 Two 22 x 34" full color mapsheets
 One 11 x 17" double-sided full color map
 Four & half double-sided countersheets of 1,260 1/2" counters (4 full sheet & 1 half sheet - zero blank counters)
 One 44-page GBACW Series Rule Booklet
 One 56-page Shiloh Battle Book
 Two 4 page Player Aid Card Folders
 Two double-sided Battle Events Chart/Ammo Resupply Charts
 Two double-sided Terrain Effects Charts/Disorder Tables
 One double-sided Turn Track Cards
 One double-sided Alert Schedule/Union Brigade Missions Card
 Two double-sided Efficiency/Activation Charts
 Two 10-sided dice (1 blue & 1 gray)


Solitaire Playability: Medium-High
Complexity Level: Medium-High
Players: 1-4
Playing Time: 3 to 8 hours

SYSTEM DESIGNER Richard Berg 
GAME DESIGN Dick Whitaker 
DEVELOPER Bill Byrne 
RESEARCH Albert Smith 
MAP ART Charlie Kibler and Dick Whitaker

(from GMT website)



Mechanics

Dice Rolling Hexagon Grid Line of Sight

Themes

None recorded

Publishers

GMT Games

Designers

Richard H. Berg Richard Whitaker