Cover art for Fight in the Skies

Fight in the Skies

1966 · BGG
Avg rating
6.93
Bayes rating
5.54
Weight
2.45 (Medium Light)
Players
2-52
Playtime
2 hr
Ratings count
72

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Description

This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges.

The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year.

Later updated and released by TSR as Dawn Patrol.

Expanded by:

 Zeppelin (Self-published)


Re-implemented by:

 Dawn Patrol




Mechanics

Critical Hits and Failures Dice Rolling Grid Movement Paper-and-Pencil Role Playing Scenario / Mission / Campaign Game Simulation Square Grid Team-Based Game Variable Set-up

Themes

Aviation / Flight World War I

Publishers

(Self-Published) Guidon Games Tactical Studies Rules (TSR)

Designers

Mike Carr