Cover art for Gulo Gulo

Gulo Gulo

2003 · BGG
Avg rating
6.83
Bayes rating
6.25
Weight
1.08 (Light)
Players
2-6
Playtime
20 min
Ratings count
2,834

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Description

Each player is a Gulo, or wolverine, trying to rescue a baby Gulo who got caught by the swamp vulture whose eggs it was trying to steal. Unfortunately for the baby Gulo, all the adult Gulos are distracted by all the delicious swamp vulture eggs, and it has to wait very, very patiently as the adults constantly trip the very, very sensitive "egg alarm" rigged by the vulture to scare off the pesky Gulos.

There is a nice wooden bowl filled with multicolored swamp vulture eggs of various sizes, into which a long thin dowel with another egg at one end is inserted, like a flagpole. As you can imagine, lots of M&M Peanut-shaped wooden bits banging around together in a polished wooden bowl makes it rather difficult to keep a thin dowel with weight at the top balanced...

The essential mechanic of the game is to try to pull an egg of a particular color and move to a tile of that color on the linear path toward the bowl, and the little stack of tiles hiding the baby Gulo tile. If you set off the alarm, or knock any eggs out of the bowl, your Gulo is sent back to the previous tile of the attempted color. If there's no such tile, then back to the start he goes!



Mechanics

Modular Board Physical Removal

Themes

Animals Humor

Publishers

Competo / Marektoy Rio Grande Games Zoch Verlag

Designers

Hans Raggan Jürgen P. Grunau Wolfgang Kramer