Cover art for The Battle for Cassino: Assaulting the Gustav Line, 1944

The Battle for Cassino: Assaulting the Gustav Line, 1944

1978 · BGG
Avg rating
5.43
Bayes rating
5.49
Weight
3.17 (Medium Heavy)
Players
2
Playtime
4 hr
Ratings count
170

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Description

The Battle for Cassino: Assaulting the Gustav Line, 1944, is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71.

The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.

If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties.

Game Scale:
Turn: 6 Hours
Hex: 54 yards / 50 meters
Units: Platoon to Battalion

Game Inventory:
One 22 x 35" full-color mapsheets
One dual-side printed countersheet (200 1/2" counters)
One 12-page Cassino rules booklet
One 6-sided dice



Mechanics

Dice Rolling Events Grid Movement Hexagon Grid Line of Sight Movement Points Ratio / Combat Results Table Simulation

Themes

World War II

Publishers

SPI (Simulations Publications, Inc.)

Designers

John Prados