Scarab
2002 · BGG
Avg rating
6.17
Bayes rating
5.51
Weight
2.50 (Medium)
Players
2-4
Playtime
20 min
Ratings count
32
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Description
Egypt 2100 BC: In the temple of Thot, god of science and inventor of the game, the priests met annually to choose the highest priest of the temple. They did so by playing the game. Therefore they gathered around a board studded with Scarabs. The goal of the game was to collect as many pieces as possible. Because the one who had the most valuable collection at the end of the game was chosen to be the highest priest of Thot for the following year. Players move around a grid trying to collect the highest numbered tiles and force their opponents to take low or negative numbered tiles. Can be played in partnership with 4.
Mechanics
Area Movement Team-Based Game
Themes
Ancient Number
Publishers
Designers
Nico Reuter