Cover art for Keydom

Keydom

1998 · BGG
Avg rating
6.81
Bayes rating
5.55
Weight
2.71 (Medium)
Players
2-5
Playtime
1 hr 30 min
Ratings count
88

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Description

Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000.

Keydom is Richard Breese's second game in the key series.

Re-implemented by:

 Aladdin's Dragons




Mechanics

Auction / Bidding Auction: Multiple Lot Set Collection Worker Placement

Themes

Fantasy Medieval

Publishers

R&D Games

Designers

Richard Breese