Those of Us Who Know Better
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🏳️🌈 Why it’s here
What we found
- Queer themes
According to the creator’s own tags on itch.io - Queer characters
According to the game’s own description
“Those of Us Who Know Better is a tabletop roleplaying game about transgender superheroes whose powers come at a price.” - Queer creator
According to our queer creator directory - Tagged queer by its creator
According to the creator’s own tags on itch.io
“itch.io tags: lgbt, lgbtqia, transgender”
Description
Those of Us Who Know Better is a tabletop roleplaying game about transgender superheroes whose powers come at a price. Civilians by day, in community every other Thursday evening, and heroes by night, the players use their powers to problem solve and offer protection and support around town. These powers must be used sparingly, however, because every use of a superpower demands a specific and costly remuneration. Consider if Aquaman had to persuade an animal to bite him every time he talked to fish. Or if Miles Morales had to stop and watch a YouTube video every time he shot webs out of his hands. It’s like that. Also, you're trans. Those of Us Who Know Better is a mission-based game. Each session begins with the heroes encountering a problem they must address. The session conclude when the heroes feel they have adequately resolved the situation. This game supports both one-shots and campaign play. Those of Us Who Know Better includes: An original game system with 5 stats, simple mechanics, entirely customizable characters, and simple rolls that require only a D10 die. Options for powers and prices that alter the characters' base stats, enormously shifting their success potential with consequences both predictable and unexpected. Simple combat mechanics that function as a means of resolution for rapidly occurring events, rather than forcing the players to choose violence. A GM guide with tips for running the game.An FAQ for cis people, so you don't have to ask your trans friends. A single-page play aid. Those of Us Who Know Better features writing and game design by Charles Jamie Linton, layout by Elizabeth Morton, and art by Laya Rose. Number of players: 2-5 players and 1 GM.Length: 2-4 hours per game session. Assets: Core Book – a 21 page book of everything you need to play or run the game.Starter Adventure – Unconventional Methods, a 17 page, far-more-detail-than-you-need starting scenario, including a setting and pre-generated characters.Character Sheets – form fillable. A playlist for the game: https://open.spotify.com/embed/playlist/55jTghG2H9enFIb5UwjRbb