Cover art for Spit City (P&P RPG)

Spit City (P&P RPG)

itch.io
Queer
Avg rating
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Bayes rating
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Weight
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Players
2-7
Playtime
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Ratings count
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🏳️‍🌈 Why it’s here

What we found
  • Queer themesNSFW
    According to the game’s own description
    “The ruleset is inclusive of queer trans*feminist and crip perspectives. Spit City facilitates the emergence of a queer pleasure-positive ecology, other-than-human intimacies, and a carnal role play experience”
  • Tagged queer by its creator
    According to the creator’s own tags on itch.io

🤝 Inclusive design Inclusive design is separate from a game’s queer labels. It marks games whose design is deliberately inclusive even when not queer-themed: romance or marriage mechanics with no gender constraint, character creation without a forced gender binary, gender-neutral rules language, or table safety tools. Each marker shows where we found it.

  • Character creation free of a gender binaryNSFW
    According to the game’s own description
    “It invites players to world a geography and their own in-game identity. The possibility of one collective identity with several players is encouraged.”
  • Explicitly gender-neutral rules language
    According to the game’s rulebook
    “You will use they/ them pronouns.”

Description

An experiential Pen&Paper game, Spit City is played with pen, paper, and dice. The ruleset is inclusive of queer trans*feminist and crip perspectives. It invites players to world a geography and their own in-game identity. The possibility of one collective identity with several players is encouraged. The only physical remnant of a playthrough is a sketched map, which captures the players’ decisions on what is traced and how it is recorded. The process assimilates the approach of feminist cartography, which is multidimensional, multiscalar, and anchored in the body. Spit City facilitates the emergence of a queer pleasure-positive ecology, other-than-human intimacies, and a carnal role play experience for 2 to 7 players. My work extends between experimental moving images, games, and sculpture. In my practice, I apply material technologies, collective fiction storytelling, and image production software for the purpose of developing (play) ecologies that visualize and complexify other-than-human and queer dissident intimacies.

Mechanics

Storytelling

Themes

None recorded

Publishers

None recorded

Designers

None recorded