Cover art for Decision At Kasserine: Rommel's Last Chance

Decision At Kasserine: Rommel's Last Chance

1983 · BGG
Avg rating
7.09
Bayes rating
5.57
Weight
2.89 (Medium)
Players
1-2
Playtime
5 hr
Ratings count
106

Log in or make an account to save this game to your lists.

Description

Published in The Wargamer Magazine Vol.I, #23, this game covers the German operations called Fruelingswind & Morgenluft which led to the famous battle at Kasserine Pass in Tunisia in 1943. This game feature a rich variety of nationalities (US, British, French, German, and Italian) as well as unit types (motorcyle troops even!) played on a single map. Units are generally companies and battalions, with individual batteries of artillery. Game turns are half a day each and each hex = 2 miles. The game stresses the importance of headquarters units for coordination (particularly of air support) and has some of the best artillery rules ever. The game has since been updated by GMT's Kasserine in 2001. This game would become part of what would be known as the "Battles for North Africa" Series.

It was also released in a boxed format by 3W. A very thin box containing exact reprints of the rules, maps and counters.

The other games in the "Battles for North Africa" Series are: Rommel at Bay, O'Connor's Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, and Race For Tunis.



Mechanics

Dice Rolling Hexagon Grid Ratio / Combat Results Table Simulation

Themes

World War II

Publishers

3W (World Wide Wargames) Hobby Japan

Designers

Vance von Borries