when we became the moon
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🏳️🌈 Why it’s here
What we found
- Queer themes
According to the game’s own description
“No explicit NSFW in the game text, though it is a playfully and plainly and painfully demisexual game.” - Tagged queer by its creator
According to the creator’s own tags on itch.io
🤝 Inclusive design ⓘInclusive design is separate from a game’s queer labels. It marks games whose design is deliberately inclusive even when not queer-themed: romance or marriage mechanics with no gender constraint, character creation without a forced gender binary, gender-neutral rules language, or table safety tools. Each marker shows where we found it.
- Safety tools (X-card, lines & veils, session zero)
According to the game’s rulebook
“This game encourages feelings of vulnerability, grief, pettiness, forgiveness, anger, hope and desire.”
Description
A Solo RPG or Meditation or Journaling game, where you live on a moon sainted by the darkness left behind from the implosion of the old world and its fascist dead young gods and you are adapting to your new home and heart, while teasing the shadows that orbit you - in evil or righteous or friendly or hungry ways. Or some mixture of all of that. You play the game using Wikipedia and your curious heart, and this is the gentlest reminder that donating to the Wikimedia Foundation is a small but meaningful act of resistance against the living young gods and their penchant for revisionism. Float in anti-gravity liberation, but hold your grief heavy in your stomach because it is yours, it’s yours, it’s yours. Made for the TittyRPG Jam No explicit NSFW in the game text, though it is a playfully and plainly and painfully demisexual game. CWs for game text include: Apocalypse, grief, blasphemy, mentions of fascism - violence - oppression, death, haunting, religion, toxic relationships, disassociation, manipulation, abandonment, betrayal