Cover art for CONVICT-ION

CONVICT-ION

itch.io · Price: $4.20 USD
Queer Queer publisher
Avg rating
9.60
Bayes rating
--
Weight
--
Players
--
Playtime
--
Ratings count
21

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🏳️‍🌈 Why it’s here

What we found
  • Queer themes
    According to the game’s own description
    “CONVICT-ION is a deeply personal game on my exploration of identity. My experience as a neurodivergent ethnic minority in the West is inherently non-binary. Throughout my life, I struggled with the social norms of being AMAB, and I find it difficult to separate masculinity with toxicity. I feel that I have to constantly push back at masculinity in order to express my emotions and be vulnerable. I would rather be perceived as human instead. I was reading queer memoirs and gender theory in the pas”
  • Queer creator
    According to our queer creator directory
  • Tagged queer by its creator
    According to the creator’s own tags on itch.io
    “itch.io tags: lgbt, lgbtqia, queer”

🤝 Inclusive design Inclusive design is separate from a game’s queer labels. It marks games whose design is deliberately inclusive even when not queer-themed: romance or marriage mechanics with no gender constraint, character creation without a forced gender binary, gender-neutral rules language, or table safety tools. Each marker shows where we found it.

  • Character creation free of a gender binary
    According to the game’s own description
    “The exploration of genders in this game is also inspired by Avery Alder's Dream Askew and Jay Dragon's Sleepaway, where players get to pick genders outside of the established terms.”

Description

(Tournament Arc, Goblin Country), and the other half of the Game Soup podcast. When she's not busy with work, she looks after her cat named Holmes, who takes up too much of her time. Yes, she stole her name from Life is Strange. Designer Notes CONVICT-ION is a deeply personal game on my exploration of identity. My experience as a neurodivergent ethnic minority in the West is inherently non-binary. Throughout my life, I struggled with the social norms of being AMAB, and I find it difficult to separate masculinity with toxicity. I feel that I have to constantly push back at masculinity in order to express my emotions and be vulnerable. I would rather be perceived as human instead. I was reading queer memoirs and gender theory in the past few months, and they inspired me to make gender a major theme of the game. In particular, Gender Queer by Maia Kobabe and All Boys Aren't Blue by George M. Johnson are two memoirs that I resonate with. Judith Butler's words on gender and social norms and on identity and performativity have encouraged me to rethink my relationship with gender and identity, and influenced how I approach gender in this game. The exploration of genders in this game is also inspired by Avery Alder's Dream Askew and Jay Dragon's Sleepaway, where players get to pick genders outside of the established terms. I started reading Michel Foucault's works after I finished the initial draft of the game. The metaphorical "prison" setting of the game comes from the feeling that many aspects of our modern day society are run like prisons. Foucault articulated that idea in his writing and provided rationale of how it came to be. Special thanks to my patrons on Patreon: Donogh McCarthyJoseph "Laijth" LaiLegendary AcedTore Nielsen Physical Copies You can purchase physical copies from the following places (while stocks last): Dice Saloon (Brighton, UK)Leisure Games (London, UK) If you are a retailer interested in stocking the physical zine, please email me at w.h.arthur.rpg@gmail.com

Mechanics

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Themes

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Publishers

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Designers

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