Cover art for Pentantastar

Pentantastar

1983 · BGG
Avg rating
5.69
Bayes rating
5.50
Weight
2.17 (Medium Light)
Players
2-4
Playtime
2 hr
Ratings count
39

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Description

Players control the East and the West factions. Either East or West can win by military or by magic forces. Armies of mounted and foot soldiers and fleets of ships contest victory by capturing key places. But even a military victory depends upon control of magic. As magic releases powers of earth, air, water, light, and fire, the wizards grow in strength, volcanoes erupt, storms sweep the mountains and seas, and the creatures of magic join the struggle for both sides. When all five charms are assembled, the completed Pentantastar is a dangerous weapon. If carried to Lug Balor, the East wins, if carried to the Wizard Council, the West wins. Victory depends upon taking advantage of military and magic opportunities, and surviving immediate threats, disasters, and treachery.



Mechanics

Area Movement Pick-up and Deliver

Themes

Fantasy

Publishers

Adventure Games

Designers

Alexandra Megarry David R. Megarry Kit Megarry