Cover art for Marine: 2002 – A Game of the First Lunar War

Marine: 2002 – A Game of the First Lunar War

1979 · BGG
Avg rating
6.18
Bayes rating
5.52
Weight
2.78 (Medium)
Players
2-6
Playtime
4 hr
Ratings count
90

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Description

Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there!

Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability.

Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.



Mechanics

Dice Rolling Hexagon Grid Line of Sight Modular Board Paper-and-Pencil Scenario / Mission / Campaign Game Simulation Three Dimensional Movement

Themes

Science Fiction

Publishers

Yaquinto

Designers

Kerry Anderson Michael J. Matheny