Cover art for Swords & Sorcery: Quest and Conquest in the Age of Magic

Swords & Sorcery: Quest and Conquest in the Age of Magic

1978 · BGG
Avg rating
6.98
Bayes rating
5.64
Weight
3.23 (Medium Heavy)
Players
2-7
Playtime
3 hr
Ratings count
268

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Description

This fantasy wargame is really two games in one. The Army game uses SPI zones-of-control and a combat results table. Forces include elves, dwarves, orcs, spiders, swamp creatures and a host of others set in a fictional valley on a fictional world. Some of the more exotic inclusions are memorable for their pun value: Unamit Ahezredit, Logarithm Son of Algorithm; places such as the Evelyn Woods and the Stream of Consciousness, as well as the notorious Hills of Avalon; and peoples such as the Corflu (Correction Fluid) Cultists, the (communist) Orcish Revolutionary Council, and the dreaded Killer Penguins. X the Unknown could potentially conjure the SS Wiking Division. The Quest game is concerned exclusively with characters and is akin to a role-playing game.

Credited developer is Eric Goldberg.

The game appeared with two covers: a blue box with a Tim Kirk illustration and a red box with a John Butterfield illustration. The games are otherwise identical.



Mechanics

Action Points Hexagon Grid Role Playing Simulation Variable Player Powers Zone of Control

Themes

Adventure Fantasy

Publishers

SPI (Simulations Publications, Inc.)

Designers

Greg Costikyan