Spy Alley
1992 · BGG
Avg rating
5.72
Bayes rating
5.55
Weight
1.51 (Light)
Players
2-6
Playtime
45 min
Ratings count
1,271
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Description
Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.
Mechanics
Deduction Player Elimination Roll / Spin and Move Set Collection
Themes
Spies/Secret Agents
Publishers
Designers
William Stephenson