Cover art for SeaFall

SeaFall

2016 · BGG
Avg rating
6.17
Bayes rating
5.86
Weight
3.81 (Heavy)
Players
3-5
Playtime
3 hr
Ratings count
3,660

Log in or make an account to save this game to your lists.

Description

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.

Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.



Mechanics

Campaign / Battle Card Driven Grid Movement Hand Management Legacy Game Trading Variable Player Powers

Themes

Civilization Nautical

Publishers

Cube Factory of Ideas Devir Filosofia Éditions Galápagos Jogos Heidelberger Spieleverlag IronWall Games Plaid Hat Games

Designers

Rob Daviau