Cover art for Expedite

Expedite

2012 · BGG
Avg rating
7.13
Bayes rating
5.54
Weight
2.00 (Medium Light)
Players
2-4
Playtime
30 min
Ratings count
79

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Description

In the strategic route-building game Expedite, a player purchases hubs in different world cities in order to connect the starting and ending cities on one of his World Trade Cards. Don't own all the hubs? No problem – as long as you own the starting hub, you can give opponents points to use their hubs, but that might give them a greater share of the points from a World Trade Card than you get. Hmm, what to do?

To place a hub in an empty city, the player must discard 1-3 cards matching that city's color, with the number determined by the shape of the city. If someone else already has a hub in that city, you can pay double to place your hub on theirs; that player or another opponent can then pay triple to take possession; and so on.

On a turn, you either draw cards, place a hub (whether by discarding cards or playing a "free hub" card), or score a World Trade Card. The first player to collect 100 points wins.

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Mechanics

Hand Management Network and Route Building Open Drafting

Themes

Aviation / Flight Transportation Travel

Publishers

Turnham Games

Designers

Brent Douthit Travis Koldus Vaughn Paxton