Cover art for For The Win

For The Win

2012 · BGG
Avg rating
5.73
Bayes rating
5.54
Weight
1.84 (Light)
Players
2
Playtime
10 min
Ratings count
504

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Description

				
				
					OverviewFor The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective.
 
				
				
					GameplayPlayers take turns using either 1 or 2 actions within 5 action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if one budgets one's actions wisely, one can play several actions in a row for game-winning combinations. The available actions are as follows:


 Add a tile to the Grid
 Move one of one's tiles
 Refresh or flip a tile face up
 Shove a tile or column/row of tiles
 Activate an ability (the chosen tile turns face down; see below)


				
				
					Characters & abilities
 Alien — The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her. 
 Monkey — The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching. 
 Ninja — The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid.
 Pirate — The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid.
 Zombie — The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down).




Mechanics

Action Points Pattern Building Pieces as Map Tile Placement

Themes

Theme Ninjas

Publishers

Tasty Minstrel Games

Designers

Michael Eskue