Cover art for Descent: Journeys in the Dark (Second Edition)

Descent: Journeys in the Dark (Second Edition)

2012 · BGG
Avg rating
7.61
Bayes rating
7.34
Weight
3.21 (Medium Heavy)
Players
1-5
Playtime
2 hr
Ratings count
25,598

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Description

In Descent: Journeys in the Dark (Second Edition), one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...

Compared to the first edition of Descent: Journeys in the Dark, this game features:


 Simpler rules for determining line of sight 
 Faster setup of each encounter
 Defense dice to mitigate the tendency to "math out" attacks
 Shorter quests with plenty of natural stopping points
 Cards that list necessary statistics, conditions, and effects
 A new mechanism for controlling the overlord powers
 Enhanced hero selection and creation process
 Experience system to allow for hero growth and development
 Out-of-the-box campaign system




Mechanics

Action Points Cooperative Game Dice Rolling Grid Movement Hand Management Line of Sight Map Addition Modular Board Movement Points Multiple Maps Once-Per-Game Abilities Role Playing Scenario / Mission / Campaign Game Solo / Solitaire Game Stat Check Resolution Team-Based Game Variable Player Powers

Themes

Adventure Fantasy Fighting

Publishers

ADC Blackfire Entertainment Arclight Games Delta Vision Publishing Edge Entertainment Fantasy Flight Games Galakta Giochi Uniti Heidelberger Spieleverlag Hobby World Wargames Club Publishing

Designers

Adam Sadler Corey Konieczka Daniel Clark (I) Kevin Wilson