Cover art for Pitch'n Dunk

Pitch'n Dunk

2011 · BGG
Avg rating
7.70
Bayes rating
5.54
Weight
1.83 (Light)
Players
2
Playtime
20 min
Ratings count
38

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Description

Pitch'n Dunk uses the mechanisms of disc-flicking to simulate a basketball game with the game board representing a basketball field with two 2-point zones and two 3-point zones. Each coach (player of the game) directs wooden tokens; each wooden token represents a player (with five on each team) or the ball.

Coaches alternatively give their players a flick, and the goal is to score 11 points with a 2-point differential. There are different rules to simulate a basketball game:


 Shot clock: In some situations, the defensive coach can trigger the shot clock; attacking players must score in a limited number of actions.
 Dribble:: The player who holds the ball can advance by giving one flick before he passes/shoots.
 3 offensive fouls:
 Traveling: Dribble for too long of a distance.
 Charging: The player who holds the ball touches a defensive player.
 Backcourt violation: The ball carrying player is back in his team zone after going in the opponent's zone.
 
 3 defensive fouls:
 Blocking: A defensive player touches an offensive player.
 Blocking the player who holds the ball: A defensive player touches the player who holds the ball in the defensive zone.
 Illegal defense: There's no attacking player in the defensive zone and at least one defensive player in the 2-point defensive zone.
 




Mechanics

None recorded

Themes

Sports

Publishers

(Self-Published) IF Association

Designers

Daniel Quodbach David Kalmes